![]() Microsoft could port technology from desktop Windows operating systems to the Xbox. Keep in mind that consoles like the Xbox Series X and S are, at their very cores, Windows computers. Headsets such as the Samsung Odyssey+ represented the luxury end of the range and headsets from the likes of Lenovo offered a mainstream experience at competitive prices. This means you could get a compatible headset at different price points. Microsoft also secured deals with hardware makers such as Samsung and Lenovo. The company also wrote translation software such as Windows Mixed Reality for Steam, allowing SteamVR games to work with WMR hardware. Instead, it’s Windows Mixed Reality that’s important in this context.īriefly, Microsoft developed an entire ecosystem that includes a software API, home environment, and hardware standards open to third-party manufacturers. We’re not talking about Microsoft’s extremely high-end Hololens project here, although having that technology in the war chest doesn’t hurt. If the issue isn’t that the market is too small, could it be too much technical work? This would be a reasonable guess if it wasn’t for the fact that Microsoft already has all the in-house technology it needs to add VR to Xbox. In short, the future of PlayStation-based VR looks bright, so why isn’t Microsoft’s Xbox platform staking its claim in this market? All the Pieces Are There We’re also likely to see both VR-only PS5 games and mainstream games that also have a VR mode option in the vein of Resident Evil 7 and Gran Turismo Sport. Based on what we know about the PSVR 2 so far, it’s likely to bring console VR up to modern VR standards and introduce cutting-edge technologies such as foveated rendering and headset haptics. Unfortunately, the latter looks to be the case, despite support for, say, one of our picks for the best VR headsets potentially being an easy win for Microsoft.It also helps that the current PSVR can be used with the PS5 (albeit with a free adapter) and the release of the PSVR 2 is imminent at the time of writing. And prior to the launch of the next Xbox consoles, UploadVR (opens in new tab) reported, Xbox boss Phil Spencer said he’d hope that VR support on Xbox would be a “no brainer.” However Spencer also explicitly said that there would be no VR support on the Xbox Series X at launch, and thus there wasn't. The subject of VR and Xbox support has bubbled away for a while. Yet Windows 10 has its own Mixed Reality system and has long supported a variety of VR headsets and platforms, meaning it wouldn't be a huge leap to see VR headset support come to the Xbox Series X.Īs the PS5 supports PlayStation VR and is set to support an upcoming PSVR 2, VR support on Xbox would at least give Microsoft some form of retort to Sony’s VR ambitions. We'd rather hoped this wasn't the case and that VR headset support could indeed be on the horizon for the Xbox Series X, but sadly that's not looking likely.Īs it stands, there’s no VR headset support for the new Xbox consoles, nor has there been any for the older Xbox One. When we originally reported this, we had speculated that the message could simply be an error on Microsoft’s part, especially when the new Xbox headphones contain the word “headset” in their name.
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